A20.6 B9更新内容

谷歌翻译:

大家好!

我们有另一个 Alpha 20 的稳定补丁。 

随着绝大多数团队在 A21 上全力以赴,我们花了一些时间将 A20 的修复和更改合并到您的享受中。

由于 Microsoft 的要求,无法再将自定义预制件直接保存到游戏文件夹中。
它们将被保存到用户定义文件夹 (UDF)。
此默认位置是:

\AppData\Roaming\7DaysToDie\LocalPrefabs为了避免在预制编辑器中一次重新保存每个 POI,所有 POI 当前位于…

\Steam\steamapps\common\7 Days To Die\Data\Prefabs

…应该手动移动到 UDF。UDF 可以在游戏启动器中声明为命令行参数。
将以下内容添加到命令行:

格式:

-UserDataFolder=<YOUR_DRIVE_LOCATION><YOUR_FOLDER_LOCATION>

例子:

-UserDataFolder=C:\MyUserData

UDF 也可以在 serverconfig.xml 文件中设置。

格式:

<property name=”UserDataFolder” value=”<YOUR_SERVER_DRIVE_LOCATION><YOUR_SERVER_FOLDER_PATH><YOUR_FOLDER_LOCATION>” />

例子:

<property name=”UserDataFolder” value=”C:\MyServer\Users\TFP\123456\MyDediSaves” />

A20.6 b9 变更日志

添加 

  • 用于切换盟友治疗的 JunkDrone NPC 菜单条目。 
  • 主菜单中的新闻窗口 
  • DBS/F11 截图现在显示世界 gen 种子 
  • GiveXp 命令 
  • 自动 ping 所有找到的服务器一次

改变了 

  • 存储和服务声音在车辆和无人机之间保持一致。 
  • 服务器浏览器中的好友、历史和 LAN 选项卡现在忽略过滤器并显示所有条目 
  • 秃鹰不会自动攻击车辆中的玩家 
  • 更新了气泵和自动售货机上的维修和收获物品,以阻止漏洞利用

固定的 

  • 无人机盟友治疗所需的本地化 
  • ModRoboticDroneModCooldown 和 Desc 需要本地化 
  • 无人机的声音不会影响隐身。 
  • 车辆存储访问不播放声音或增加玩家隐身。 
  • 无人机从魅力自然中获得增益,在 3 级时每次命中净获得 +1 hp 增益 
  • 当运动传感器设置为陌生人和僵尸时,无人机将触发 
  • 在预制编辑器中坠落时无人机路径 NRE 
  • 使用急救绷带或急救箱时,无人机无法治愈擦伤 
  • 无人机盟友治疗所需的本地化 
  • ModRoboticDroneModCooldown 和 Desc 需要本地化 
  • 经过长时间的游戏后,dedi 上带有多个货物模块的无人机出现错误。 
  • EAC 在 macOS Monterey 上使游戏崩溃 
  • diner_03 中的钥匙架触发了旁边 POI 中的快门。 
  • 种子不能在商人战利品中生成。 
  • poi 废弃_house_03 的冒名顶替块。 
  • 工作台制作工具 mod dupe 
  • 如果库存已满,则无法拾取非方形框架 
  • Store_grocery_03:锻造上的开/关按钮变得无响应 
  • 游戏测试游戏中的客户端在选择给定的 LCB 后会收到 NRE
  • 当玩家库存已满时,收获的农场地块就会消失 
  • 一旦你点亮了堆栈中的第一个莫洛托夫,它就会一直点亮 
  • 将运动检测设备放置在同一块中时,工作站会在视觉上消失 
  • 在进行近战攻击后访问可瞄准的电子元件将使您重复攻击 
  • 如果单发触发,BuffPerkGunSlingerBonus cvar 在自动射击期间不会清除 
  • 城市战斗卷。由于未链接的 IsIndoors cvar,7 不再工作 
  • 钢铁长矛扔得太远会消失 
  • 地下蹲伏和冲刺可以导致传送到地面 
  • 收获库存充足的动物会导致物品丢失 
  • 减伤增益只会给玩家返还生命值,而不是实际减伤 
  • 使用火炬或任何炸药在僵尸着火时将其杀死双倍 XP。 
  • 在他们完成修复断裂项目/手放置和手动画之前使用螺旋钻或电锯 
  • 车辆与粘性射弹相撞 
  • 无法在 MS Store 构建中保存预制件现在保存的预制件总是转到 UDF 中的 LocalPrefabs 文件夹 
  • 无法在 MS Store 上创建新世界 build 新世界现在总是转到 UDF 中的 GeneratedWorlds 文件夹 
  • 编辑器中的“显示灯光性能”设置延续到正常游戏 
  • 如果旧版和新 mod 位置都存在并且代码 mod 在后者中,则 Mod 代码被初始化两次 
  • 在冒名顶替者创建期间保存会杀死 POI 
  • 通过右键单击单个数量的抓取堆栈到库存中来减少创意菜单堆栈大小 
  • 如果将 UserDataFolder 设置为游戏文件夹,则不会尝试两次加载 mod 
  • Windows 用户配置文件中包含非拉丁字符的玩家无法通过游戏启动器启动游戏 
  • 特殊感染组 GS1 和 GS50 的错字zombieWightRadiated 概率 
  • 作为 dedi 的客户,埋藏的物资总是在圆圈的西南象限。 
  • 埋藏的补给品/宝箱可以在基岩下方生成。 
  • 破坏武器的声音不再发生。 
  • 如果不存在森林生物群系或附近森林中没有商人,“没有商人”会出现在启动任务中。 
  • ZombieSoldier 背包碰撞问题 
  • 修复了工业灯 2 镜头光晕在中等低角度被阻挡的问题 
  • 修复了爬虫和蜘蛛布娃娃在融合时会向后移动的问题。 
  • 修复了路灯 LOD 组阈值过低的问题。 
  • 从车辆模组槽到服装模组槽会导致 NRE 
  • 从无人机的 mod 窗口切换到另一个 mod 窗口会将无人机转换为另一个项目 
  • 锻造上的开/关按钮变得无响应
  • 如果他们站在你附近,刀收割很容易伤害其他玩家
  • 游戏仍在初始化时,不会阻止通过好友列表接受邀请/加入 
  • XBL 邀请创建新的启动器和游戏实例(如果已经运行) 
  • 无法加入某些玩家名称的服务器 
  • 当 XBL 隐私设置全局阻止通信时,未显示非 XBL 播放器被阻止
  • 即使您在第一页或最后一页,新闻屏幕滚动也会发出声音
  • 语音聊天并不总是正确禁用

官方原版:

Hello Everyone!

 

We have another stable patch for Alpha 20. 

With the overwhelming majority of the team working full steam on A21, we took some time to merge fixes and changes to A20 for your enjoyment.

 

 

Due to Microsoft requirements, custom prefabs can no longer be saved directly to the game folder.
They will be saved to the User Defined Folder (UDF).
This default location is:

\AppData\Roaming\7DaysToDie\LocalPrefabs

To avoid having to re-save each POI one at a time in the prefab editor, all POI’s currently located in…

\Steam\steamapps\common\7 Days To Die\Data\Prefabs

…should be manually moved to the UDF.

The UDF can be declared in the game launcher as a command line parameter.
Add the following to the command line:

Format:

-UserDataFolder=<YOUR_DRIVE_LOCATION><YOUR_FOLDER_LOCATION>

Example:

-UserDataFolder=C:\MyUserData

The UDF can also be set in the serverconfig.xml file.

Format:

<property name=”UserDataFolder” value=”<YOUR_SERVER_DRIVE_LOCATION><YOUR_SERVER_FOLDER_PATH><YOUR_FOLDER_LOCATION>” />

Example:

<property name=”UserDataFolder” value=”C:\MyServer\Users\TFP\123456\MyDediSaves” />

 

A20.6 b9 Changelog

 

 

Added 

  • JunkDrone NPC menu entry for toggle ally healing. 
  • News window in main menu 
  • DBS/F11 screenshots are now showing the world gen seed 
  • GiveXp command 
  • Auto ping all found servers once

 

Changed 

  • Storage and Service sounds to be consistent between vehicles and the drone. 
  • Friends, History and LAN tabs in server browser now ignore filters and show all entries 
  • Vultures don’t auto aggro on players in vehicles 
  • Updated repair and harvest items on gas pumps and vending machines to discourage exploits

 

Fixed 

  • Localization needed for drone ally healing 
  • ModRoboticDroneModCooldown and Desc needs localization 
  • Drone sounds don’t affect stealth. 
  • Vehicles storage access not playing sounds or adding to player stealth. 
  • Drone receives buff from charismatic nature, nets +1 hp gain per hit at level 3 
  • Drone will trigger when motion sensor is set to strangers and zombies 
  • Drone pathing NRE when falling in Prefab Editor 
  • Drone can’t heal abrasion when using a first aid bandage or kit 
  • Localization needed for drone ally healing 
  • ModRoboticDroneModCooldown and Desc needs localization 
  • Error with the drone with multiple cargo mods on a dedi, after a long play session. 
  • EAC crashing the game on macOS Monterey 
  • Key rack in diner_03 triggers a shutter in the poi next to it. 
  • Seeds cannot spawn in trader loot. 
  • Imposter blocks for poi abandoned_house_03. 
  • Workbench crafting tool mod dupe 
  • Can’t pickup nonsquare frames if inventory is full 
  • Store_grocery_03:  On/off button on a forge becomes unresponsive 
  • Clients in playtest games receive an NRE after selecting the given LCB
  • Harvested farm plots vanish when player inventory full 
  • Molotovs are always lit once you light the first one in the stack 
  • Workstations visually disappear when placing motion detecting equipment in the same chunk 
  • Accessing an aimable electrical component after doing a melee attack will make you repeat the attack 
  • BuffPerkGunSlingerBonus cvar doesn’t clear during automatic fire if triggered with single shots 
  • Urban Combat Vol. 7 no longer works due to unlinked IsIndoors cvar 
  • Iron and steel spears disappear when thrown too far 
  • Underground crouching and sprinting can result in teleportation to surface 
  • Harvesting animals with full inventory results in lost items 
  • Damage mitigation buffs only give a HP refund to players, not actual damage mitigation 
  • Double XP killing a zombie while it is on fire using torch or any explosives. 
  • Using auger or chainsaw right before they’re done repairing breaks item/hand placement and hand animation 
  • Vehicles collide with Sticky Projectiles 
  • Can not save prefabs on MS Store build  Saved prefabs now always go to the LocalPrefabs folder in the UDF 
  • Can not create new worlds on MS Store build  New worlds now always go to the GeneratedWorlds folder in the UDF 
  • “Show light performance” setting in the editor carries over to normal game 
  • Mod code being initialized twice if both legacy and new mod location exist and code mod being in the latter 
  • Saving during imposter creation kills POIs 
  • Creative menu stack size number decreases by right clicking single quantities of a grabbed stack into inventory 
  • Not trying to load mods twice if UserDataFolder is set to the game folder 
  • Players with nonlatin characters in their Windows user profile are unable to start game through the game launcher 
  • Typo on special infected group GS1 and GS50 zombieWightRadiated probability 
  • As client on a dedi, buried supplies are always in the South West Quadrant of the circle. 
  • Buried supplies/treasure chests can spawn below bedrock. 
  • Breaking weapon sound is not happening anymore. 
  • “NO TRADER” appears on starter quest if no forest biomes exist or no trader in nearby forest. 
  • ZombieSoldier backpack collision issue 
  • Fixed industrial light 2 lens flare being blocked at moderately low angles 
  • Fixed crawler and spider ragdolls shift back when blending out. 
  • Fixed street lamp LOD group thresholds being too low. 
  • Going from vehicle mod slot to clothing mod slot causes NRE 
  • Switching from drone’s mod window to another mod window will transform the drone to the other item 
  • On/off button on a forge becomes unresponsive
  • Knife harvest can easily hurt other players if they are standing near you
  • Accepting invites / joining through friends list is not blocked while game is still initializing 
  • XBL invite creates new launcher and game instance if already running 
  • Unable to join servers with some player names 
  • Non-XBL players were not shown being blocked when communication was globally blocked by XBL privacy settings
  • News screen scroll makes a sound even if you are on the first or last page
  • Voice chat not always properly disabled
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